TOURdeBUS · 01 / 03
Elli na Makovom Pole
I turned Zvuk's branded bus into the basis for an artist partnership and tied her concert tour to listener acquisition. I designed the fan mechanic, built a dedicated tour section inside the app, organized the bus logistics and the campaign, and set up click-through measurement. I ran the project single-handed while I was still building the artist relations group, coordinating contributors across teams.
The business problem
Artist relations at Zvuk was being built from scratch. The priority was bringing fan communities into the service through artist partnerships, exclusive content and news hooks. The new team had no completed projects behind it, no benchmarks and no launch process to work from.
I proposed trading a resource the artist genuinely needed for her participation in a product mechanic and in promoting Zvuk. The hypothesis: backing a concert tour would give the brand access to engaged audiences city by city, while exclusive content and prizes from the artist would give fans a reason to open the app.
The bus as the basis of the partnership
Elli's team offered to brand a rented vehicle in exchange for covering the rental. By then I had audited Zvuk's assets and found a company-owned bus, outfitted for touring but used mostly as a mobile billboard around Moscow.
I matched the artist's request to an asset we already had. Zvuk provided the transport for the tour, and the partnership was rounded out with communication from the artist, exclusive content and an in-app mechanic for her listeners.
The poster and the tour section in Zvuk
I built the mechanic around meeting the artist: before the show a fan added her playlist to their library in Zvuk and collected a poster; after the set, Elli signed it in person. The action inside the service bought something fans actually wanted — an extension of the concert itself.
Inside the app I put together a dedicated tour section: a playlist of the setlist, an audio interview, and stories with her poetry and facts about her. The section gave the audience something to explore in Zvuk and a reason to keep listening.
A first launch with no process in place
The hard part was standing up a brand-new format while my group was still being hired. I was negotiating, designing the user journey and preparing the bus for a long-distance tour all at the same time.
I arranged the technical inspection, the driver's schedule, fuel and toll payments, hotels in the tour cities, the vehicle wrap and the poster print run. I coordinated all of it while preparing the content for the in-app section and the media plan. Nothing had been documented, because I had invented the format from scratch, so I was building the working order as the first launch went along, on my own judgment.
Promotion and measurement
The media plan covered posts from the artist and from Zvuk, placements in media and Telegram channels, and promotion inside the app. The artist had her own tagged link, which we used to follow click-throughs and what users did next.
We measured installs, return sessions, subscriptions and streams, and inside the product, consumption of the tour section. Passers-by seeing the bus and the fan-generated content could not be counted reliably, so I based product conclusions only on trackable user actions.
Team
I owned the partnership, the mechanic, the logistics, the structure of the section, the promotion and the reporting. I set tasks for colleagues in other teams and coordinated their preparation for launch.
| Contributors | Responsibility |
|---|
| Design and brand | Bus livery and printed materials |
| Editorial and content teams | Playlists, audio interview and section materials |
| PR, social and CRM | Media, social channels and in-app promotion |
| Technical crew and driver | Bus preparation and tour operations |
| The artist and her team | Posts, content and participation in the fan mechanic |
Results
- The branded bus went on a regional tour for the first time. Zvuk gained a physical presence in every tour city and a joint project with the artist — the first case in the country, and in the industry, of a streaming service taking an artist on tour in its own bus.
- Almost half of the click-throughs on the artist's link converted into an install, a return session or a subscription. At the time, that was a service record for artist links.
- The playlists and podcast in the tour section drew three times the streams of the equivalent section in the next project in the series, showing what a small but highly engaged audience can do.
- The “Tracks from the Tour” playlist was the main consumption point in the section. That set the direction for how we handled tour setlists inside the app afterwards.
- This first launch became the foundation of TOURdeBUS. The format went on to run with Markul and Kuok.
Budget and absolute performance figures are covered by NDA.
TOURdeBUS · 02 / 03
Markul
I scaled TOURdeBUS into a project with Markul, tying his concert tour to audience acquisition for Zvuk. I owned the artist selection criteria, the partnership offer, the creative mechanic and the key launch decisions. I led the project, working through the negotiations and the concept together with a newly hired manager, to whom I handed day-to-day delivery.
The business problem
Zvuk needed a steady flow of visible projects that brought artists' audiences into the service. Planning mainly around album releases made that unpredictable: dates moved, and the big releases clustered in the periods with the fiercest competition for attention and marketing resources — the end of the year above all.
I proposed building partnerships around tours, which are scheduled well in advance. The hypothesis: a clear touring calendar would give us a more stable basis for preparation, while an artist with an active fandom and media weight would generate interest in the project. And by then we had the Elli na Makovom Pole case to put on the table in negotiations.
Choosing the artist for the job
I set the selection criteria: media interest in the artist, and how willing his audience would be to take part in the mechanic we were proposing. With the manager I went through Markul's social channels, his coverage in traditional and new media, and his listeners' activity in Zvuk.
I built the partnership offer around the tour bus and promotion of the artist inside the service. The tour route let us tie communication to specific cities and dates. In preparation we checked the logistics and whether his touring schedule fit the bus's availability.
A merch hunt inside the tour
We developed the creative mechanic together with the artist. After each show Markul hid merch somewhere in the city, and the coordinates appeared in his dedicated section in Zvuk. Fans opened the app to find out the location and go and collect the prize in their own city.
I paired the mechanic with content that kept interest in the section alive for the length of the tour: playlists of the artist's own favorite music, photos from the bus and from backstage. Toward the end of the tour we added unreleased demos and asked listeners to vote for their favorite.
I built in different reasons to come back over the course of the campaign. The merch hunt was tied to a specific show, while the music and visual content widened the interaction beyond it.
Launching with a new team
At this stage the task was to hand the format to someone who had only just started in the role. I kept the key decisions with me, and ran the negotiations, the artist selection and the creative development jointly with him.
The manager handled operational preparation and worked with contributors from other teams. I stayed with the project at every stage and signed off on the result. That arrangement carried the hands-on experience of the first launch into the new team's way of working.
Promotion and comparison with the pilot
The campaign combined Markul's posts with tagged links, Zvuk's social channels, and push notifications, stories and banners inside the app. Press coverage and Telegram placements carried the news hook further.
For the evaluation I compared click-throughs, attributed streams on the promo playlists, project costs and the volume of in-app support against the first TOURdeBUS with Elli na Makovom Pole. I tracked follower growth on the artist's Zvuk page separately. The comparison let me judge the two launches against each other while allowing for the differences in audience size, mechanics and tour length.
Team
I owned the choice of partner, the concept, the project decisions and the result. I handed day-to-day running to the manager, while we kept working on the negotiations and the creative together.
| Contributors | Responsibility |
|---|
| Artist relations manager | Day-to-day delivery and coordination of contributors |
| The artist and his team | Joint development of the mechanic, merch, content and posts |
| Design and brand | Visual assets and bus livery |
| Editorial and content teams | Playlists and the content of the dedicated section |
| PR, social and CRM | External and in-app promotion |
| Technical crew and driver | Bus operations on tour |
Results
- Click-throughs to Zvuk were 4.8x higher than on the pilot tour — on 4.5x less in-app promotion.
- External reach was the widest in the series. It came from the artist's own posts and from press pickup of the news hook.
- Attributed streams on the promo playlists were 8.6x higher than in the first project, at the lowest cost per stream in the series.
- Daily follower growth on Markul's page during the tour ran at twice the baseline. The higher rate held after the campaign ended.
- The economics and the results were approved by the CMO and the CEO. The format was signed off for further launches.
Budget and absolute performance figures are covered by NDA.
TOURdeBUS · 03 / 03
Kuok
I turned TOURdeBUS into a documented process a manager could run without me in it every day. I systematized the experience of the earlier launches, revised the scope of work, and fixed the stages, the deadlines and each team's responsibilities. I led the handover to the manager and checked readiness and results at agreed control points.
The business problem
After the launches with Elli na Makovom Pole and Markul, Zvuk had a working format for artist partnerships. It brought listeners into the service, but preparing each project still took a great deal of hands-on involvement from me, which capped how many launches the team could run.
The priority became scaling the format with a more predictable workload — for my own team and for contributors in other departments. I proposed locking down the repeatable stages and using the next tour as a test of whether the manager could run one independently. The hypothesis: an agreed process would preserve the user mechanic and the content while reducing the dependence on me.
Choosing the artist and the mechanic
We needed an artist whose tour matched the bus's free dates. That partner was Kuok. His audience was smaller than Markul's, so I treated the project first and foremost as a test of the process and of the team's independence.
The merch hunt stayed at the core: after each show, Zvuk published the coordinates of the gifts the artist had hidden. The dedicated section also carried a podcast, photos and playlists, so fans had reasons to open the app both to join in and to spend time with the artist's content.
Handing the project to the manager
The main difficulty was how far the launch depended on my constant involvement: agreements, deadlines and cross-team work all needed manual coordination. I pulled together the experience from the earlier projects and wrote up the working order, from artist sign-off to final analytics.
I broke delivery into blocks: partner selection, logistics costing, mechanic design, section and content preparation, communications plan, promotion and reporting. Logistics accounted separately for fuel, tolls, the driver's accommodation and his working hours. For each block I defined the stages, the tasks and the owners.
Tasks were assigned in Jira, and I agreed the deadlines with contributors in other teams. The manager tracked delivery, ran weekly syncs and reported on progress. I kept the agreed readiness checks and the final presentation of results.
Optimization and the choice of comparison baseline
Using analytics from the earlier projects, I cut activities that consumed significant resources for minimal return. I revised the scope of work for my own team and for the other departments: design, editorial, PR, social, CRM, producers and product. The core fan mechanic and the content of the section stayed.
In the post-mortem I noted the flaw in my approach: I had optimized against data from the most recent launch with Markul, when Kuok's audience was in fact closer in size to Elli's — and in that first project, consumption of content inside the section had been much stronger. So the conclusion for future launches was to choose the mix of activities using data from a comparable artist, and to weigh a fandom's engagement alongside its size.
Team
I owned the design of the process, the optimisation, the agreed deadlines and the control points. The manager owned operational delivery: assigning tasks, coordinating contributors, keeping to deadlines and pulling together the reporting.
| Contributors | Responsibility |
|---|
| Artist relations manager | Day-to-day management and work with contributors |
| Design, brand and producers | Design and project preparation |
| Music editorial and content teams | Playlists, podcast and section materials |
| PR, social and CRM | External and in-app promotion |
| Product and user support | Running the section and user interactions |
| The artist and his team | Content, posts and participation in the mechanic |
| Technical crew and driver | Bus preparation and tour operations |
Results
- TOURdeBUS ran a full launch under the manager's independent ownership. My involvement was limited to the control points.
- Total budget was the lowest in the series — more than a third below the Markul project. The tour covered fewer cities, so the comparison does not prove a lower cost per city.
- The user mechanic and the dedicated section survived the cuts. The team delivered the project with the merch hunt and the exclusive content intact.
- Followers on Kuok's page, streams and unique listeners all grew by almost 1.5x. The upward trend held after the tour ended.
- The team now had a documented process with deadlines and owners. It became the basis for repeating the format without me in it daily.
- The review exposed the limits of optimising against the most recent launch. I set out the case for treating a broad fandom and a small, highly engaged audience as two different problems.
Budget and absolute performance figures are covered by NDA.